tremulous   human base goons

Tremulous free and open source team-based FPS with RTS elements

Tremulous is a free and open source team-based first-person shooter (FPS) with real-time strategy (RTS) elements

Released: 11 August 2005
Version: 1.2 Beta (3 December 2009)
License: GNU GPL, CC-BY-SA
Developer : Dark Legion Development

Tremulous is a first person shooter featuring two opposing teams, humans and aliens. Both teams are able to build structures such as spawn points, which are vital to their victory. The goal of Tremulous is to eliminate the opposing team and all of their spawn points.

Each team in Tremulous differs fundamentally from the other. The aliens are class based, with two classes initially available: the alien team’s builder, known as the Granger, and the Dretch, the weakest offensive alien. The aliens are awarded frags for killing their foes which may be used to evolve into stronger classes, capable of greater and more varied maneuvers. In contrast the human team is upgrade based, receiving credits for kills that may be exchanged at an Armoury structure for new weapons, armour and equipment. Two such upgrades are available for free: a rifle and a construction kit, used for building structures.

During a game of Tremulous, each team occupies one of three stages of development. These stages are reached by accruing more than a specific total number of kills by the whole team. Each new stage unlocks new classes, upgrades and buildable structures. If one team reaches a stage significantly earlier than the other team it stands a better chance of defeating the opposing team.

In addition to requiring a certain stage, each human item or alien class must be purchased using currency earned in game. The aliens are awarded frags for killing their foes which may be used to evolve (these points are commonly called evos by players). The Humans gain credits. Players earn currency by killing enemy players or by destroying certain enemy structures; the amount of received currency depends on what class the opponent was (or what structure was destroyed) and how much of the target’s total damage was dealt by the killing player. As a mechanism to encourage builders, who naturally don’t engage in combat, players are also rewarded currency every two minutes by simply staying alive.

Tremulous Builders are responsible for construction of new buildings and base maintenance. Each building takes up a certain number of build points available to each team. The number of build points can vary from map to map and server to server, limiting how large bases can become. To reduce the likelihood of the match ending in a tie, most games enter asudden death mode ten to fifteen minutes before the draw/tie time limit. This is a period during which the building of most or all structures is prohibited, allowing attackers to more easily overwhelm the defenders.

Minimum System Requirements:
Processor: 700 MHz single core CPU
Memory: 256 MB of RAM
Graphics: 32 MB Video Memory
Hard Drive: 125 MB free space

Tremulous Screenshots

Tremulous - a free and open source team-based first-person shooter with real-time strategy elements

Tremulous - a free and open source team-based first-person shooter with real-time strategy elements

Tremulous - a free and open source team-based first-person shooter with real-time strategy elements

Tremulous Videos

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