Abuse 1996 v.0.9a
It’s a classic design, that gets pretty intense, where you need to find switches to open new areas, and you need to cleverly use security turrets and destructible walls to fight the enemies. It takes 2-3 hours to beat the game.
Here is the list of updates in Abuse SDL 0.9a compared to Xenoveritas version from 2014:
– Enabled custom resolutions and enabled lights on high resolutions
– Re-enabled OpenGL rendering to enable vsync
– Game screen scaling in window and fullscreen mode using F11 and F12
– Enabled some high resolution images from the 1997 Mac OS release
– Fixed level music not being played correctly, added “victory” music in the end game screen
– Fixed the health power image, fixed mouse image when choosing initial gamma
– Added or re-enabled various settings in the config file (borderless window, grab input, editor mode, high resolution images…)
– Local save game files and configuration files
– Quick load using F9, quick save using F5 on save consoles
– Added cheats via chat console: bullettime, god, giveall, flypower, sneakypower, fastpower, healthpower, nopower
– XBox360 controller support with rebindable buttons
– Updated abuse-tool so it can extract the images in Abuse SPEC files to modern image formats as individual images, tilemaps or a texture atlas with information about image, tile and animation frame sizes and positions
Please read the included README file for more information, controls and links to previous port releases and other stuff. (NOTE: Since changing sound volume doesn’t work, if you don’t want music just delete the music folder). You can download the game from this link or on ModDB:
Here is an archive that contains all the extracted Abuse images in PNG format, together with information about image name, size and positions of individual frames of animation:

I also used a HMI to MIDI converter to convert the music to MIDI. I didn’t convert them to wav or mp3, because different soundfonts give different results when playing MIDI music. You can download the MIDI files here:
The source code for Abuse SDL port 0.9a is available on my GitHub page. As I said the game is not fully tested and there are few issues which are described in the README file. The game physics are locked at 15 FPS, and the rendering is a bit slow, those are two major things I would like to eventually fix. Multiplayer doesn’t work, but that is way out of my league:
Information:
original source code was released and there were several source ports released during the years, mostly for Linux. Finally Xenoveritas SDL2 port from 2014 for Windows
Content retrieved from: https://antonior-software.blogspot.com/2016/05/abuse-1996-sdl-port-09a.html.


