Released: 17 July 1997
Developer : FlightGear Developers & Contributors
FlightGear Flight Simulator (often shortened to FlightGear or FGFS) is a free, open source multi-platform flight simulator developed by the FlightGear project since 1997.
David Murr started the project on April 8, 1996. The project had its first release in 1997 and continued in development, the most recent release being version 3.4 in February 2015. It has specific builds for a variety of operating systems including Microsoft Windows, Mac OS X, Linux, IRIX, and Solaris. FlightGear code is released under the terms of the GNU General Public License, thus being free software.
Some commercial products—Flight Pro Sim, Pro Flight Simulator, and others—are copies of old versions of FlightGear. They are not endorsed by the FlightGear project.
- Freedom, FlightGear is an open-source project. This means as long as you abide by the terms of the GPL license you may freely download and copy FlightGear.
- Flight Dynamic Models, With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external “proprietary” flight dynamics models
- Extensive and Accurate World Scenery Data Base
- Accurate and Detailed Sky Model, FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date.
- Flexible and Open Aircraft Modeling System, FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing “ornithopters”, a 747 and A320, various military jets, and several light singles.
- Moderate Hardware Requirements, The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the “game” market and not on the ultra-flashy graphic tricks.
- Internal Properties EXPOSED!, FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal “property” tree.
- Networking options, A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
- Multiple Displays, FlightGear has built in support for driving multiple displays from a single instance of the application. In addition FlightGear has a native networking protocol that can be used to drive multiple displays on multiple PC’s from a single master computer.
Minimum System Requirements:
Processor: Dual Core/Quad Core ~2.2 GHz Each
Memory: 2-4 GB RAM
Graphics: A 3D video card with support for OpenGL 2.1 or better.
Hard Drive: 5 GB available space