Synth is a free 3D RTS Game with Procedural Generated Levels
Developer : rhyshovey
This is a new alternative video game for a high-end MS windows PC’s. It was designed and developed by Rhys Paul Hovey. In it’s current version (1.666) it has been over two years in the making. SYNTH is 100% mathematically / proceedurally generated. This means that for all of SYNTH’s graphics and levels, there is a mathematical function or process from which it was made, making it a very difficult game to program, and in the end quite scalable and unusual. Typically the graphics in a video game are “modeled” by artists with mouse and pen-like touch pads. Everything in SYNTH has a mathematical / algorithmic representation.
SYNTH is a strategic action game, in which the player must find an exit in a procedurally generated landscape. The player is equipped with a laser, bombs, and a device that acts as a vacuum or blower. The overall goal is to reach the highest level possible. SYNTH uses C++ algorithms to generate the level’s structure and graphics. Levels are seeded from four-letter words: for example, “BGNI” is the first level. As the game does not need to store pre-rendered textures and model data, only small filesizes are required. Synth’s drum and bass synthesizer soundtrack dynamically changes during the game. The sounds were pre-composed by Hovey, but the player’s controls are mapped to a loop-sequence remixer.
Minimum System Requirements:
Processor: 1 GHz single core CPU
Memory: 512 GB of RAM
Graphics: 64 MB
NOTE: This is not official system requirements !