Released: 1 January 2009
Version: 1.1 (08 June 2012)
License: GNU GPL
Developer : Smokin’ Guns Productions and Iron Claw Interactive
Smokin’ Guns (SG) is a first-person shooter video game. Smokin’ Guns is intended to be a semi-realistic simulation of the American Old West’s atmosphere and was developed on id Software’s Quake III Arena Engine. Gameplay as well as locations are inspired byWestern movies, particularly those from the Spaghetti western genre.
Smokin’ Guns’s codebase is free and open source software, distributed under the terms of the GPL; it is built upon ioquake3, an upgrade of the original Quake III engine. The artwork and other media are licensed under a proprietary non free license.
Smokin’ Guns is a semi-realistic simulation of the “Old West’s” atmosphere. The game is a so-called total conversion which was developed on the Quake3 engine. It includes new weapons created with historically correct information about damage, rate of fire, reload time, etc. Moreover, it includes new gametypes and maps inspired mostly by movies as well as a custom soundtrack.
The game differs in many aspects from similar games which are based on Quake3:
- It is not possible to regenerate health. All damage taken remains until a player finally dies and is revived.
- Weapons have to be bought with money which is given as a reward (“bounty”) for defeating opponents. The amount of money depends on the rank of both players involved.
- Defeated players lose their weapons and other equipment which can be picked up by others. There are only very few weapons lying around in maps (in contrast to normal Quake3).
- Money pick-ups can be found in several maps (Depending on gametype).
- It is possible to play in Akimbo-Mode, that is, with two pistols in parallel. The pistols do not necessarily have to be of the same type.
Minimum System Requirements:
CPU: Pentium II processor/AMD K6-2 processor
CPU Speed: Intel 266 MHz/ AMD 350 MHz
RAM: 64 MB
OS: Windows XP/Vista
Video Card: 4 MB Video Card
Sound Card: Yes