Released: 8 June 1998
Version: 2.14.5 (19 May 2015)
License: GNU GPL
Developer : Enlight Software
Seven Kingdoms: Ancient Adversaries is a classic RTS game developed by Trevor Chan of Enlight Software. The game enables players to compete against up to six other kingdoms allowing players to conquer opponents by defeating them in war (with troops or machines), capturing their buildings with spies, or offering opponents money for their kingdom.
Seven Kingdoms: Ancient Adversaries was open sourced under the GPL in 2009. This includes the game source code, graphics, sounds, but not the music. Seven Kingdoms 2 was open sourced under the GPL in 2009 as well. This does not include the game source code, graphics, sounds, or the music.
Seven Kingdoms: Ancient Adversaries made departures from the traditional real-time strategy model of “gather resources, build a base and army, and attack” set by other RTS games. The economic model bears more resemblance to a turn-based strategy game than to the traditional “build-workers, and harvest-resources” system in games such as Command & Conquer, StarCraft, and Age of Empires. The game features an espionage system that allows players to train and control spies individually, who each have a spying skill that increases over time. The player is responsible for catching potential spies in their own kingdom. Inns built within the game allow players to hire mercenaries of various occupations, skill levels, and races. Skilled spies of enemy races are essential to a well-conducted espionage program, and the player can bolster his or her forces by grabbing a skilled fighter or give ones own factories, mines, and towers of science, a boost by hiring a highly skilled professional. For instance, having a skilled Persian general can make capturing and keeping a Persian village much easier.
Minimum System Requirements:
Processor: 1.8 GHz single core CPU
Memory: 512 MB of RAM
Graphics: DirectX 7 Compatible Card
Hard Drive: 2 GB Free Spaces